Although there have names like Forza missed 4 or Portal 2, the latter confirmed yesterday, it seems that Microsoft kept the odd trick up his sleeve. Has been one of the consequences that more are expected this season, Batman Arkham City, direct continuation of Arkham Asylum. After the title set in the sanatorium, Rocksteady has in hand an even greater challenge: to recreate in the streets of Arkham City that claustrophobic atmosphere and the feeling of overwhelming odds. Already said its producer:this sense it was easier to achieve in Asylum because we are talking inside a room, despite his great atmosphere". As we have seen, they are leaving as well, but better.
One of the main aspects that show that we have everything under control and we are but mere pawns in a chess board what we found in the fact that the city is continually monitored, so that someone will monitor all our movements. The demo we've been enjoying for the first challenge of Batman in the game, in fact, the action starts right at the beginning of that time: Two-Face tries to judge and execute Catwoman in court, his fold, and the Dark Knight must avoided. Not only for their usual work to defend all the people of Gotham and its obligation to stop acts of madness such as Harvey Dent at the time, but essentially the key role women play as a guard cat secrets of this city.
Always count on the invaluable help of his faithful Alfred, who did not stop sending information to his master, Batman comes to the courthouse that serves as headquarters of Two-Face. It is easily recognizable, and which has provided the exterior of the building of their own appearance, combining two different colors on the facade. When trying to access the courts gradually we will see the toys that will have the masked crusader for this new adventure, some of whom are old acquaintances. For example, the Cryptographic Sequencer is the same gadget, but it has expanded and enhanced in a quite noticeable.
For example, thanks to him, Batman can hack radio frequency conversations which can be vital for its advancement. Throughout the game, thanks to this system, we can intercept any conversation, the will of all kinds, some trivial and other vital, as is the case. In use from the roof of the courthouse, Batman get valuable information from the police, confirming that the girl is inside but have no intention of intervening. These small details that help shape a title that conveys with great ease and credibility the world of Gotham's guardian, and that requires us to move in the shadows, seeking all possible information to make us a picture of the situation and determine what be our best course of action once we have clarity about the outlook ahead.
Another notable aspect that becomes evident during these minutes of the game is the fact that it has redesigned the navigation of the game world. Now it's like a totally new and shows how you can plan with greater freedom, playing with the pace to exploit our various options in each environment. Detective mode returns with more force than ever as it seems to be more necessary than before, partly because of the greatness of the environment and sometimes it is necessary to determine who is friend and who foe in the number of people that we get to meet in the streets of Gotham.
In fact, we see Batman caught a group of people and how one perceives them green. That means a reporter, so that the hero is thrown into the group and faces everyone else to leave the informant standing alone so they can interrogate him. This is one of the more traditional ways to get information, as is typical in the comics Batman, and the data is transformed into a target to be marked on our map. The interesting thing about this whole dynamic is moving in the adventure, but to go forward with our additional research, as well as in the original Enigma has spread throughout the city trophies, but the interesting thing is that here we can only obtain basis to question his henchmen.
We continue to the door of the courthouse, where once again we have to use the game's combat system, like a few moments before the group of people before. A combat system that has evolved considerably over the previous release, and we see how to use the hook to lure the enemies and even get to use their own weapons against them, besides returning to enjoy these final movements slow motion with which we finished with them. We go forward as Two-Face is inside the courthouse, holding a public execution disguised as Catwoman view to see that he is the person to respect. Harvey Dent has never known for his sanity, but these actions only serve to reaffirm their dementia.
As we mentioned earlier, it is important to use detective skills to plot the best strategy in each situation. Batman uses this mode of inquiry to look into the crowd, get their weapons and think about what is best. After analyzing the situation, advancing from behind and, after removing the guard, go ahead by a cable to reach a better position to fight against Two-Face's henchmen. It's a difficult situation as he has a gun and we shoot from the bench. Fortunately, we can use different elements of the stage to defend, as the chairs of the court. But at the end, despite our efforts, Dos Caras just shooting and try to run Catwoman.
A very neat cinematic sequence in which we see that women are not exactly helpless cat, because he knows defend and hold until Batman reappears to capture both sides with the hook. Far from complete insanity, the Joker, thinking head of the rebellion of Arkham Asylum, again make an appearance and tries to kill Catwoman with a sniper rifle. It seems that the woman hides a secret that none of the villains in Arkham City's interest that comes to light. Once finished this video sequence, Batman investigate both the court and the crime scene to find a Joker.
Research the hole in the window and the impact on the ground, and discovers that last shot, as the path, had to be made from the bell tower of the cathedral, which coincidentally is guarded by three henchmen of the Joker. No doubt that must be there, so the Dark Knight goes to the place. The best way to get there is to engage in a helicopter and watch from the skies throughout the area as we carried. Once the bell goes to remove the hook and headed for the door of the church, landing just above one of the bodyguards of the Joker. We also know how the enemy used with great success the guard and covered many of our onslaught.
Some of the enemies are quite powerful, both strength and skill, but thankfully Batman has a new movement called "beatdown", which launches a series of punches that eventually make a dent in any opponent, no matter how well they defend. Overcome this menace, Batman is the way to the bell, but you will find Harley Quinn and four armed gunmen leave no doubt: the hero has fallen into a trap. After speaking with Quinn and this is going, the four gunmen, who had strict orders to destroy us, they begin to argue about who killed Batman. Using the discussion, the masked crusader throws a smoke bomb to conceal his presence.
Reacting before they open fire, hanging from a gargoyle, which we saw in the previous release. Unfortunately, it appears that one of the gunmen is a hostage in the confessional, but Batman thinks he can plan up behind him, but not without removing quietly in the back two of the gunmen. In this section Batman will cut its way through the walls, but only when they are sufficiently weak. For example, the confessional, we cross a punch in the neck grabbing the enemy and save the hostage. Will have to see how it fits this pattern of breaking walls to other moments of the game, but since then seems an ideal addition to moments and can provide very satisfactory alternative.
Continue the ascent to the tower, collecting more trophies along the way Enigma. Upon reaching the room in question, we see how the sniper rifle is controlled by remote control, which confirms that this was another trick of the Joker: the room is full of bombs, so Batman jumps out the window quickly plans to safety while behind him, the tower explodes, collapsing. Once safe, Batman uses one of his faithful artifacts to analyze the frequency of triangular wave and the actual location of the Joker, where it will go next. Unfortunately, at this point we finished the demo and let us wait until the final game to see what will happen next.
In what is certain is that this Batman Arkham City points better ways even the original delivery. Having established a formula playable in Arkham Asylum, Rocksteady has been allowed to evolve their own concept, further refine the character in all aspects (both combat devices available or interaction with the environment). But most remarkable is the narrative, which promises to be even more intense and frantic in the first chapter, in a few minutes of demonstration, we stopped going to startle startle, which points very, very good ways face the final product. Unfortunately, we still have to wait until the last months of 2011 to enjoy the full game.
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