- Tweens enjoy fun party games.teens_glasses image by Andrey Kiselev from Fotolia.com
Tweens are not quite teens but certainly don't want a little kids' party. When planning a tween party, be sure to have games that are not too childish. Play fun party games for tweens around the age of 11 that are entertaining and prevent boredom. Award a prize to the winner of each game to keep partygoers ready to play more. - Put up an easel with large sheets of white paper on it. Choose one player to go first and blindfold him. Give him a marker and stand him in front of the easel. Tell the player to draw a person. Then let each player name something to add to the person such as a purse, platform shoes or a hat. Once each player has suggested something to add to the person, take off that player's blindfold and let another player go. For the next player, you could do a house. Let each player draw an item and after everyone has gone, hang up all the pictures for everyone to see. Award a prize for the neatest, messiest and funniest pictures.
- Write down several dares on small pieces of paper and put each dare in a balloon. Write dares such as stand on your head for five seconds, do a cartwheel or sing a verse of your favorite song. Write, "You got lucky, no dare for you" on some of the pieces of paper. On each dare write a point value such as 10, 20 or 30 points, even if it is a "no dare" piece of paper. Of course, the harder the dare, the higher the points should be. All guests sit in a circle and put the balloons in the middle of the circle. One at a time, a guest must grab a balloon, pop it and do the dare on the sheet of paper. If she does the dare, she earns the points. If she doesn't do the dare, she gets no points. The player with the highest number of points after popping at least three balloons wins the game.
- Get two decks of cards and be sure each deck has a different backing. Divide the players up into two teams and give the first player in line a deck of cards. Place a hat in between the two players (they should be facing each other). Each player stands about 6 feet away from the hat. On "go," the first player on each team begins trying to throw his cards in the hat. Once all cards are gone, have an adult tally up the total for each team. For each card 1 through 10, the team receives one point. For all face cards, the team receives two points. Let each player of each team have a turn. At the end of the game, the team with the highest amount of points wins the game.