July 31, "Three games Seminar" jointly organized by the tour family network and ChinaJoy Organizing Committee held in Shanghai Grand Hilton Hotel. Three other famous amusement theme family network game developer attended the seminar.
"Great Emperor" impression Station official website: http: //www
.gtarcade.com
[Three seminars]
The core issues discussed at the workshop are: three game yesterday, today and tomorrow, in the past, based on a current basis, a common vision of the future direction of the three themes of the game. Guests war of words, talk about their insights and consistent generation of boutique summed up the three themes of the five essential elements of the game.
[Gathered] gold producer
Elements of one: the classic elements of tradition and innovation
Tour race Network senior producer ‹‰‡ think: From among the three countries since 1500, thousands of authors on the subject of three stories and content to make a personalized mining and interpretation. Accumulation of up to 1500 are rare even look around the world, but also to the three themes both in the lateral extension of the time, or the contents of the longitudinal extension, are very rich.
Three themes of the game's biggest feature is born out of the three cultures. So we can see that in the three stories of personal heroism, see the name, see the policy, see the blood, saw a dream, to see the role of growth, see hegemony, then a three themes in the game, we should also see these elements.
Of course, just like the three themes of the story is not Yichen unchanged, three theme games can not rest on its laurels. New for this year's tour family network "Great Emperor" is the theme of a three game, but its story mode instead of the traditional hegemony of Wei, Shu and Wu, but allow users to himself as king, into the history of the Three Kingdoms, some innovation in the content of the story, but core philosophy or beauty champion, chaos disputes.
Elements II: Game themes aimed at the core user groups
In Cheng Liangqi eyes, a fine game three second element is the game theme must aim at the core user groups. As mentioned above, the three story ductility in terms of time and content, so the game will not be limited to three subjects a pattern. End of tour, tour page, hand travel, single, RPG, SLG, cards, any kind of patterns can develop... bred classic three games, the key to success is to see if the game can accurately locate core user base.
"Big Emperor" as an example, this section SLG game card into the card game of strategy games are played, the purpose is aimed at its core user base - three favorite players in the policy elements of the story. Because cards also need to emphasize the strategic gameplay, tactics play cards with SLG game inherent strategic one, to further strengthen the strategic game, the game can be more accurately targeting the core user groups.
Three elements: the formation of the three countries to adapt to changing times, the game industry chain
On the three themes of game development, game makers in Taiwan is also an important force them. The Soft-World Games in Taiwan, Mr. VP Richard Winter also participated in the seminar, and made a fine three themes of the game, must adapt to the changing times of view.
He noted that Taiwan's three themes of the first to do basically the whole game and arcade stand-alone product, almost does not involve online games. When witnessing to the mainland three themes gaming market page tour, tour works hand after a big success, three themes are quietly works in Taiwan changed, more and more manufacturers began to enter the tour page, hand tour of areas, including Soft-World too. And as markets become more mature game, the game must also be times three themes, forming a scientific mature industry chain, the game and the marketing, advertising, entertainment and concerted efforts, the development trend of the times, to make three theme of the game to keep up with the pulse of the times, never out of date, the continuation of past glory.
Element 4: Games Culture and the perfect fusion of traditional culture to strengthen the quality of the game
Huang, president of this Tour card board games to "Three killed," game known believes three three themes of cultural heritage is the game a unique advantage, and the game is a new type of cultural industries, known as the ninth culture, how to represent three themes cultural perfect ninth game represents the traditional culture and the combination is a fine three essential elements of the game. Like "Three killed," it every three skills are sought to restore the character in the story, so that users have a strong love for the three countries into a sense, but also allows users favorite game of "Three Kingdoms" interested.
He also believes that a good game, in addition to exclusive, must also have in common. A fine game three themes must have all the characteristics of a unified fine game, and that is excellent quality of the game. Whether they have the playability of the game which is the core of the assessment criteria. A three themes of the game, if it is borne in mind that there is no play, it would hardly be called a classic.
Element 5: people, things, King overall characterization
Finally, the tour family network chief producer Mr. conference PAPTY proposed a fine of three themes game, the core element is the people, things, King's portrait on. People are people, three people bear in mind the reason why the story, it is important that those three distinctive character. Glorious "Three Kingdoms" and "Dynasty Warriors" series has been able to great success, in large part because the characterization is that it is in place, and originality. Tour family's "Great Emperor" is true, for the first time using light ink realist style, the characterization elevated to a very important level.
Thing is to tell stories, relatively simple in this regard. Because three wonderful history and stories have been enough to give the game makers inexhaustible theme. Standing on the shoulders of giants, dig three stories, but also a fine three elements of the game.
King refers to how people feel there is immersive, the user into three historical scenarios, fully integrated into the three countries in the world, as if through a general. In the production of "Big Emperor" when you want users to be able to truly PAPTY crossing through the history of the game, the whole game is not for the three and three, but for three and three. Although only one word, but the meaning was very different.
[seminars site]
The three themes of the seminars, the three themes of the game makers to provide a platform for exchange and jointly summarize past successful experience with each other, analyze situation faced by the three themes of the game's future, I believe that through this meeting, the three countries on the future development theme game will definitely be helpful.
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