- 1). Shuffle the deck and have both players draw seven cards.
- 2). Choose up to five basic Pokemon cards in your deck and lay them face down in front of you. These cards make up your bench of starting Pokemon.
- 3). Draw the top six cards from your deck and lay them face down beside you to represent your prizes. At this point, do not look at these cards.
- 4). Show your remaining hand to your opponent, place those cards back in the deck, reshuffle and draw seven new cards. Your opponent can now draw an additional card.
- 5). Repeat the previous step if your new hand has no basic Pokemon cards. Your opponent can draw another card.
- 1). Draw one card from the deck to start your turn.
- 2). Add as many basic Pokemon to your bench from your hand that you wish. You can have a maximum of five Pokemon on the bench at one time.
- 3). Evolve a Pokemon currently in play if you wish. Take a card from your hand that will evolve that Pokemon to its next stage and place it over the card in play. You can't evolve a Pokemon that you played or previously evolved on the same turn.
- 4). Attach an "Energy" card to one of your Pokemon to give it a special boost. You can only use one such card on a turn.
- 5). Take a "Trainer" card from your hand if you wish and state what the card says. The "Trainer" card should boost the strength of your Pokemon.
- 6). Replace your active Pokemon if it has taken too much damage with a Pokemon on the bench. This will cost the energy stated on the card, and you must keep the damage on the removed Pokemon.
- 7). Attack your opponent if you wish. You only attack your opponent's active Pokemon with your own active Pokemon if it has built up enough energy.
- 1). State which of your Pokemon's attacks you'll use on an opposing active Pokemon. You must have enough "Energy" cards on your Pokemon to activate that attack.
- 2). Place one damage counter on the opponent's Pokemon for every 10 points of damage you inflict. When you have dealt enough damage equal to that Pokemon's hit points, that Pokemon is knocked out.
- 3). Draw a card from your prize deck if you successfully knock out a Pokemon and add it to your hand.
- 4). Discard a Pokemon card if your opponent knocks out that Pokemon in battle. Replace it with one of the Pokemon on your bench. The match is won when one player collects all six prize cards, or the opponent has no Pokemon cards available to play.
next post